Gameplay is priority
Build a map that engages both the Human team and the Zombie team, let them both have fun throughout the entirety of the map! Allow for skillful Zombie gameplay and interesting Human tactics!
Create a brand new Zombie Escape map that avoids using overused and stale mechanics.
Create a unique experience on the Source2 engine that focuses on the Human vs Zombie gameplay.
This means be creative with your maps, themes, and ideas!
Don't just make a boring greymap or item spam map.
Use the power of the Source2 engine and push ZE to it's limits!
Build a map that engages both the Human team and the Zombie team, let them both have fun throughout the entirety of the map! Allow for skillful Zombie gameplay and interesting Human tactics!
Focus on making more enjoyable experiences that push the boundaries, rather than longer sloggish maps. This also includes file-size optimizations! Unecessary bloat in your maps will hurt your final score!
Innovate, make your own! We don't need the 100th cheap item spam map with bosses and lasers. Create interesting gimmicks and ways to play!
Drivable cars? Sure! Chaos? Why not! The map can be tryhard or casual, what matters is that players have fun!
Use the power of the Source2 engine to create a totally unique and never seen before environment. Use the power of meshes and make something awesome!
Push the mesh and detailing limits if you so wish. A handcrafted environment is much more appealing than a lazy import from a game! We need all the cool lighting too!
These are an outline of the requirements each map must follow for entering this contest. Breakage of a rule could result in a disqualification.
See below for a preview and download of the banner
With the exception of Custom Mapping Features outlined by CS2Fixes. Maps should not contain SteamID based gameplay advantages or Lua.
To the best extent possible, no crashes or serious gameplay issues must be present by the end of the secondary (bug fixing) deadline.
This mostly applies to Stripper, maps must be in their complete form on the Steam Workshop
The map must be new and never before seen in ZE. Porting/Reusing old maps is forbidden. "Mash-up" maps are allowed however may affect your final score for originality.
Submissions must be publicly posted on the Steam Workshop, and specified it was made for the contest, available to all servers
You must decide yourself how (if any) winnings are distributed amongst your team
Multiple submission are permitted, however if multiple maps win prizes, you may only recieve one reward (that of the highest value)
We asked current Zombie Escape communities to help donate towards this prize pool, as mentioned above.
Prizes will be paid via PayPal, so please ensure you are able to recieve money through PayPal for this contest.
The contest will conclude on September 30th 2025 at 23:59 UTC.
We will have a submission deadline date of August 31st 2025 at 23:59 UTC. This means that you should have a working map by this time, the remaining month should be spent on polishing and testing.
Maps must be uploaded and approved on the Steam Workshop by these dates and times.
Additional questions and queries about the contest can go to our Discord.
This banner should be placed in the map somewhere visible to players. Recommended to be placed in spawn.
You will need to use the Material Editor to create a usable texture yourself.
You may also create your own contest banner, but it must include the same information and sponsor logos.